Animal Hospital Items & Supplies Shop Guide
Items You Can Carry
The community wiki documents these usable items — things you keep in inventory and hold as your active item:
| Item | What it does |
|---|---|
| Coffee | The bread-and-butter sanity heal: +5 per sip, 3 sips, +15 total. Free from the Reception Office coffee machine, or $55 in the shop from shift 3. Also snuffs death-ritual candles without sanity loss |
| Chocolate Bar | +20 per bite, +60 total — the biggest heal. From the shop, Liz’s quest, or 29 Robux at reception |
| Mint Tea | +15-30 sanity restored over time, from the Supplies Shop |
| Run Fast Cola | A speed boost in a can |
| Large Run Cola | The Paramedic’s starter version, 6 uses (9 at level 2-3) |
| Taser | Stops anomalies; a successful tase even pays +2 sanity |
| Gun | The Secret Agent’s tool — kills anomalies outright |
| Scanner | Detection support gear from the Secret Agent kit |
| Deployable Camera | Portable camera coverage; Security unlocks one at level 2 |
| Fire Extinguisher | Puts out room fires and burning patients fast |
| Special Fire Extinguisher | The Firefighter’s version — recharges in your inventory on its own |
| Teddy Bear | A comfort item documented on the wiki |
| Wheelchair | Added Aug 22, 2026: manually move patients faster (does not work on lore characters) |
| Pizza | A consumable documented on the wiki |
Some items carry a cooldown timer that can be skipped for a Robux fee.
The One Rule That Kills Patients
The game does not check whether the item in your hand is the right treatment. Interacting with a patient while holding the wrong item can kill them. With the “Treat From Inventory” upgrade this gets worse: touching a patient with no prescribed items in your inventory kills them instantly, even bare-handed. Empty your hands before you lean in, and read the treatments guide for what each condition actually needs.
How the Supplies Shop Works
The Supplies Shop sits at the back of the hospital and opens at the start of shift 3, run by the Shopkeeper Nurse:
- Three random items are stocked; no two slots repeat the same item.
- You get a 3-minute buying window at the start of each shift — a jingle marks it, and the window shuts after.
- Each item sells once per shift: if a teammate buys it, it is gone for everyone until next shift.
- Team size raises prices, and better items cost more.
- Don’t like the stock? A reroll can be purchased.
Two shop upgrades gate behind prerequisites: +12% NPC Speed requires +10% NPC Speed first, and Faster Check-In requires Visitors Check In Faster first.
Spending Priorities
- Early shifts: coffee is free from the machine — save shop money.
- Mid-run: NPC speed upgrades compound every shift afterward; buy them ahead of one-shot consumables.
- Emergencies: keep a fire extinguisher available once ambulance waves start — the events guide explains why patients on fire are on a timer.
- Class synergy: Nurse and Head Nurse inventory slots exist to carry more of all of this; the classes hub compares them.
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